Real-Time Terrain Modification Using Cultural and Feature Data
IMAGE 2006
Dr. James Pendrys
GPU-Based Wave Simulation
IMAGE 2006
Tim Woodard
Real-Time GPU-based Texture Synthesis
IMAGE 2005
Tim Woodard
Improved PC FLIR Simulation Through Pixel Shaders
IMAGE 2003
Lynn T. Harrison
Multidimensional Data is from Mars, Indexing is from Venus: How SAL Can Change your (Computaional) Life
IMAGE 2003
Tim Woodard and, Dale Riley
Developing a Framework for IG-Independent PC-Based Dynamic Terrain
I/TSEC 2001
Graham Upton, Tim Woodard, and Rita Simoms (United States Army PEO STRI)
Networked Real-Time Dynamic Terrian for PC's
IMAGE 2000
Graham Upton, Tim Woodard, Greg Amend, Steve Luoma and Rita Simoms (United States Army PEO STRI)